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Show scores under
LR2 rulesLR2’s judge windows, gauges and lampsbeatoraja rulesbeatoraja’s, with the PERFECT and MAX lampsIIDX rulesbeatmania IIDX’s, with charge notes

Every play is scored under each ruleset: the judge windows, gauges and clear lamps of LR2, beatoraja or IIDX, applied by the be-music engine to the play log. It is how the score is counted, not the software the play came from. More in Help

Sign in

Use the passkey of your Leaderboard account.

Create your account

Pick a handle and a display name. Next, create the passkey you will sign in with (your device’s fingerprint, face or PIN).

3 to 15 letters, digits or _. It names your page.

Up to 32 characters, in any script. The rankings show it.

Help

What the figures and marks on these pages mean. For how plays are counted, see About.

Reading a play

Every play in a list reads the same way:

Colour bar
The play’s clear lamp (below).
7K ☆12
The chart’s key mode and level (#PLAYLEVEL); its difficulty name on hover.
EASY CLEAR → CLEAR
A lamp the play raised over the player’s earlier best.
BP 21 −5
Misses, and how many fewer than the player’s earlier best.
RANDOM
The lane option the play used; OFF is not shown. MIRROR / RANDOM gives both sides of a double play, FLIP a swap of the sides.
#3 / 12
Where the play’s EX-Score stands among the players on the chart.
played with LR2 rules
The rules the player played under (their judge windows and gauge).
+23 81
The EX-Score, with how far it beat the player’s earlier best.
AA 64.48%
The DJ LEVEL and the score rate.
ⓘ
The play’s details: gauge, lane option, assists, length, verification and the app it came from.

Clear lamps

The best a play reached, lowest first. Each ruleset tops out at its own lamp.

FAILED
Did not clear.
ASSIST EASY
Cleared on the ASSIST EASY gauge.
EASY CLEAR
Cleared on the EASY gauge.
CLEAR
Cleared on the normal gauge (GROOVE / NORMAL).
HARD CLEAR
Cleared on the HARD gauge.
EX HARD CLEAR
Cleared on the EX-HARD, DEATH or HAZARD gauge.
FULL COMBO
No BAD and no missed POOR (empty POORs do not count). The top lamp under LR2 and IIDX.
PERFECT
A full combo without a GOOD (beatoraja).
MAX
Every note a PGREAT (beatoraja).

EX-Score, rate and DJ LEVEL

EX-Score is 2 for each PGREAT and 1 for each GREAT, so the maximum is twice the note count. The rate is the EX-Score over that maximum. Rankings order by EX-Score; ties share a rank.

The DJ LEVEL marks the rate in ninths:

AAA 88.89%+AA 77.78%+A 66.67%+B 55.56%+C 44.44%+D 33.33%+E 22.22%+F below

Judgments and BP

PG · GR · GD
PGREAT, GREAT and GOOD: hits, best first. They keep the combo.
BD · PR
BAD and POOR (a missed note). They break the combo.
EPR
Empty POOR: a press with no note to hit.
BP
Misses: BAD + POOR + empty POOR, as LR2 and beatoraja count them. Lower is better.

Scoring rules

Every play is scored under all three rulesets, each with its own judge windows, gauges and lamps. Pick the one the pages show from the menu in the header; it is kept for your next visit.

LR2 rules
LR2’s judge windows, gauges and lamps; FULL COMBO is the top lamp.
beatoraja rules
beatoraja’s, with PERFECT (no GOOD) and MAX (all PGREAT) above FULL COMBO.
IIDX rules
beatmania IIDX’s, with charge notes; FULL COMBO is the top lamp.
selected
On a play’s page: the ruleset the pages show.
played with
The ruleset the player played under.

Gauges

The gauge a play chose, named as each ruleset names it (GROOVE is beatoraja’s NORMAL; DEATH and HAZARD share a lamp with EX-HARD). A failed play shows how far its gauge got.

Long notes

LN
The start is judged; hold to the end.
CN
The release is judged too.
HCN
The release is judged, and holding gains or drains the gauge.

A chart sets its mode with #LNMODE; LN when it does not. It matters only on charts with long notes.

Ranking switches

Every play
Each play on its own row, so a player can appear more than once. Off: each player’s best.
Assisted
Plays with an assist (auto scratch, a widened judge window), ranked apart from the rest.
Anonymous players
Players who have not created an account yet, shown when turned on.
File
One chart can come in several files (re-saves, re-encodes); rank one file’s plays only.

Verification

L3
The chart in the play log matches its fingerprint.
L4
The chart played is known to be this one: it has no #RANDOM, or this branch was seen before.

Every play is recounted from its inputs whatever its layer.

Who sees a play

A play by a player with an account on a listed chart is public: it is in the rankings, Latest and its player’s page. A play that is not shows to its own player marked not public or hidden, with the reason under its “?”.

Chart not listed yet
A new chart is listed once two players with an account have played it. Until then its plays reach the lists and rankings only for their own player, and search engines skip them.
Anonymous
Plays made before creating an account show in the rankings and Latest only with “Anonymous players” on. Create an account and they become public.
Hidden
A play its player hid: kept, but out of the rankings, the personal bests, the figures and every list, and only its player can open it. They can show it again from its page.
Assisted
Plays with an assist are public, but ranked apart from the rest.